![]() ![]() Javascript isn't very good with 3D mathematics. I'm not sure what you mean by "vertex limit" - are each of your tiles an individually uploaded mesh? I still need to think about how I'm going to do the tile rendering. MV is definitely optimised for rendering to a 2D surface that can be panned without updating, not a free-moving 3D surface, so a lot of recalculations happen each time the player takes a step. I don't think I'd use MV's tile-mapper for updating the tiles or calculating visibility, I'd roll with a completely custom approach. I am really excited to see your Plugin, really can't wait to see more. Will you also be exploring the possibility of having 3D models on the map? This is something on my feature list. I'm interested if you'll be sticking to the 3D grid movement or if you will also implement a new movement system? ![]() When I was working on my 3D maps Plugin I realised that there's a lot of components to be built to make a really flexible Plugin, the main one being the character movement, as such I'm working on a character movement Plugin before moving onto 3D maps. I'm guessing right now you're taking the rendered tilemap and using it as a texture on a free-moving 3D mesh? This is what I explored in my early attempts, but overall I think it may be better to do a batched tile renderer, the logic being that if you're drawing the tiles to the tilemap, you might as well draw them to the screen in 3D and avoid the middle-step. I am particularly impressed with the mouse-look.Īs for the WebGL requirement, a while ago I made some experiments with rendering 3D models in canvas: that might give you some ideas on making a compatibility mode to run on instances without WebGL support (a lot of Android devices are in this category still). The writing and acting is on point, matching the different personalities and moods and creating believable characters that could inhabit your adventure! Being it a lone survivor of a burnt down village telling your party “If you leave me here, I will surely die” or the gentle cleric offering “Let me help you, just come this way”, the snippets are ready to bring some more depth and life to the interactions with your NPCs.Hey there, I want to say good job on these preliminary tests - MV is still missing 3D maps despite the engine having native support for hardware acceleration. You could also decide to use all of them for the same type of character and have six voiced shopkeepers all with different voices! On top of the barkeeper, villager, and merchant lines: you also are provided for voices for guards, refugees and priests. That means it is up to you if you want the barkeeper to be female or the villager to be male. The three male and female artists each recorded the lines for each archetype, giving you 6 variations of 6 different archetypes to choose from, allowiing you to choose the speaker for the role you consider the best fit for your story. With this amazing pack you get the work of six talented English language voice actors to implement them into your story! Voices can add a lot more flavor to any game, but getting good voice actors can be difficult and pricey. Purchase now on the Degica Shop or on Steam! This whole description scratches the surface on what this amazing pack has to offer, so you better go check it out and see what else it has for you! Whichever option it is, there is so much to explore, as each of the tilesets in this pack are crammed with carefully designed lovely details, from the optional fish to the little board next door where the inhabitants store their key and purse. After that they could visit the local castle, look for an inn to stay or visit some of the NPCs' homes. The large selection of market stalls invite them to stay a little while, maybe they buy a giant swordfish, get their armor repaired at the blacksmith shop or just get some brand new armor from a different stall. But they could also enter a cave, natural or man made, maybe their quest led them into an abandoned mine? In the end they will get back to civilization, and there is so much to see here that they might not even want to go back adventuring! In a world built with these tiles, your heroes can explore various places: They can wander around on plains, admiring the large and detailed trees and the unique flowers and mushrooms, perhaps resting at the crystal clear water of a lake. With enough tiles to create a full game in a fantastic medieval inspired setting there is not much left to ask for: the set even comes with day and night and winter versions for each outdoor sheet! There is so much to love about this set: from the creative and charming designs to the perfectly matching structures, each piece itself has its own beauty! If you ever wondered how you can fuse a grid based style and beautiful painterly assets into one perfect set of map assets, the Grid Map Tiles are all you need to see.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |