![]() For more information check out the documentation. ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. The right shader model and language (HLSL, GLSL or SPIR-V). Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to Generation Enhancer Reshade 3.0.7 (G.E MASS EFFECT ANDROMEDA MOD) Video unavailable. Please Log in or Create an account to join the conversation. 6 years 7 months ago - 6 years 7 months ago 1 by ProGamerSpecialist Mass Effect Andromeda RS 3.0.7 Generation Enhancer was created by ProGamerSpecialist. ![]() Last edit: 6 years 5 months ago by ScorpionBSG. We use Hook64 to increase the draw distance and remove some excess fog. Photo CPU: AMD FX-8350 GPU: Gygabyte R9-380X. ESO Graphics Extender is a combination of multiple tools and shaders. The syntax is based on HLSL, adding useful features designed for developing post-processing effects:ĭefine and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. Use last version Reshade v3.0.7 In the game lost the texture hands and weapons, but SMAA and Lumasharpen are working. F:ReShadeLastreshade-shaders2ShadersGradientFX.fx(414, 1): error: program linking failed In 3.0.7 all works good Last edit: 6 years 4 months ago by Iddqd. ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and.
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